Copyright Daniel E. Todd 2010

   Whether it was Adventure Creator for the Atari 800 or SSI's Unlimited Adventures, I always found creating my own game scenarios and environments just as compelling, if not more, than actually playing.

   The big leap into serious game design came after a successful petition to Looking Glass Studios to release Dromed, the editor for the Dark Engine which powered the first two Thief games and System Shock 2. Working with Dromed launched me into not only ambitious design projects, but introduced me into what soon became an extremely social hobby. No matter the nature or size of the project, I always preferred to tackle it with a group networking from around the world so that different people could bring different talents to the table.

   A passion for shaping meaningful environments inspired me to pursue a master's degree in architecture. Architecture, like game design, is the union of dozens of different practices to create a work that is not complete until a final agent is introduced: a person's experiences within it.

   I am currently employed at Arkane Studios, part of Bethesda Softworks.

Birth: Aug 30th, 1980
Education: M.Arch from USF
Location: Lyon, France
Completed Titles: Gathering at the Inn, Mission X, Fables of the Penitent Thief, Dishonored, Dunwall City Trials, The Knife of Dunwall
Favorite Genre: Immersive Simulation
Favorite Games: Zork, Ultima Underworld, System Shock, Thief, Deus Ex

Skype: Daneelias

Dishonored 2

Dishonored (Artwork by Viktor Antonov and Jean Luc Monnet)

Unreal Development Kit

Fables of the Penitent Thief

The Circle of Stone and Shadow

Books and Other Writing (Artwork by Marianna Todd for Correspondence of Thieves)

Architecture Education and Other Work