Copyright Daniel E. Todd 2010


   Whether it was Adventure Creator for the Atari 800 or SSI's Unlimited Adventures, I always found creating my own game scenarios and environments just as compelling, if not more, than actually playing.

   The big leap into serious game design came after a successful petition to Looking Glass Studios to release Dromed, the editor for the Dark Engine which powered the first two Thief games and System Shock 2. Working with Dromed launched me into not only ambitious design projects, but introduced me into what soon became an extremely social hobby. No matter the nature or size of the project, I always preferred to tackle it with a group networking from around the world so that different people could bring different talents to the table.

   A passion for shaping meaningful environments inspired me to pursue a master's degree in architecture. Architecture, like game design, is the union of dozens of different practices to create a work that is not complete until a final agent is introduced: a person's experiences within it.

   I am currently seeking employment in game development in the areas of level architect and environmental artist. Though I currently reside in central Florida, I am interested in relocating just about anywhere, and at a moment's notice.

Name: Daniel Elias Todd
Birth: Aug 30th, 1980
Education: M.Arch from USF
Location: Central Florida
Favorite Games: Zork, Ultima Underworld, System Shock, Descent, Privateer, Thief, Planescape, Deus Ex, Unreal Tournament, The Witcher, Portal, Mirror's Edge
Favorite Genre: First-Person Single-Player RPG

Email: dan@ttlg.com

ICQ: 18357279

Skype: Daneelias

This is a brief demonstration of my four main game design projects.

Nightblade Cathedral

Fables of the Penitent Thief

COSAS: The Nine Year Sleep

COSAS: Mission X